Vikings are one of the six factions in Cards and Castles.
Vikings are all about combat potency, strengthening their units and giving them devastating damage abilities. They use the following unique mechanics:
- FREEZE: Freeze now prevents the target from attacking or moving for one turn. Frozen units also deal combat damage AFTER the opponent (the opposite of first strike).
- CHAIN LIGHTNING: Chains damage to connected enemies.
- THUNDERSTRIKE: Deals damage to enemies in a cone in front and knocks them back one space (the specific area corresponds to the animation in game).
- SIEGE: Activate this effect after attacking an enemy building or Castle.
- FREEZE AURA: Every turn freeze all enemies around you.
- KNOCKBACK: Enemies struck are pushed backwards.
They have 56 cards in total.
List of Units[ | ]
Name | Cost | Attack | Health | Tag | Ability | Rarity |
---|---|---|---|---|---|---|
Warrior | 2 | 2 | 2 | Thunderstrike. | Common | |
Arctic Explorer | 3 | 2 | 4 | Combo: Draw a card if the target is frozen. | Common | |
Berserker | 3 | 3 | 3 | Combo: Gain +1/+1. | Basic | |
Ice Drake | 3 | 3 | 3 | Dragon | Flying. Combo: Freeze the target. | Rare |
Lich | 3 | 2 | 3 | Mage | Initiative: Freeze two enemies.Last Will: Freeze two allies. | Epic |
Wind Mage | 3 | 2 | 2 | Mage | Ranged. Initiative: Knock all enemy units 2 spaces away. | Epic |
Grudge Bearer | 4 | 5 | 5 | Dwarf | Slow, Thunderstrike. Last Will: Your Dwarves gain +1/+1. | Epic |
Master at Arms | 4 | 4 | 4 | Combo: Give a different friendly unit +2 Attack. | Rare | |
War Elephant | 4 | 3 | 5 | Siege: Deal 3 damage. | Rare | |
Aeroth the Windrider | 5 | 3 | 6 | Dragon | Initiative: Push all Drakes 3 spaces forward. | Legendary |
Rune Warrior | 5 | 4 | 4 | Chain Lightning (2). | Basic | |
Frost Giant | 6 | 4 | 7 | Giant | Initiative: Freeze a random enemy unit. | Rare |
Yaarhym Giant | 9 | 2 | 7 | Giant | Thunderstrike; Chain Lightning (2). | Rare |
Yennaroth the Frozen | 9 | 6 | 8 | Dragon | Initiative: Freeze all other targets. | Legendary |
Ragnar the Storm King | 10 | 2 | 10 | Chain Lightning (5). | Legendary |
List of Spells[ | ]
Name | Cost | Effect | Rarity |
---|---|---|---|
Battering Ram | 0 | Give a unit Siege: Deal 2 damage. | Common |
Battle Cry | 1 | Make up to two random enemy units flee in terror. | Common |
Battle Rage | 1 | Give a damaged unit +2/+2. | Rare |
Iceweaving | 1 | Freeze an enemy. | Basic |
Call to War | 3 | Summon a random Soldier. | Common |
Dragon Bolt | 3 | Give a unit Chain Lightning +1 this turn, and your next Dragon costs (3) less. | Epic |
Spear Strike | 3 | Give a random unit +5 Attack this turn. Draw a card. | Common |
Might of the Minotaur | 3 | Trap: When a unit is attacked, it gains +3/+3. | Rare |
Winds of Njord | 4 | Pull all enemy units, buildings, and castles 1 space towards your side. | Legendary |
Ludicrous Strength | 4 | Give a unit +3/+3 | Basic |
Dragon Search | 1 | Add a random Drake to your hand and give it +1/+1 | Rare |
Furor of Battle | 1 | Give a unit "Combo: Gains +1 attack." | Common |
Sharpen Swords | 1 | Give a melee unit +3 Attack. | Common |
Storm Strike | 1 | Give a melee unit Chain Lightning (2) this turn. | Common |
The Drake Dance | 1 | Push all your units 1 space forward. | Common |
Thrill of Victory | 1 | Give a unit "Victory Rush: Gains +2/+1." | Epic |
Vortex | 1 | Pull any unit 3 spaces forward. | Common |
Winds of the North | 1 | Push all enemy units 2 spaces away. | Basic |
Battle Ready | 2 | Give a unit +2/+2 and Knockback. | Common |
Cloak of Ice | 2 | Give a unit Freeze Aura. | Common |
Hibernate | 2 | Freeze any unit and give it +3/+3. | Common |
Mystic Journey | 2 | Trigger a unit's Initiative ability again. | Rare |
Avalanche | 3 | Trap: When a unit is played, Freeze it and another random enemy. | Common |
Fist of Donek | 3 | Give a melee unit Chain Lightning (2). If it's a Dwarf,also give it +3 Health. | Rare |
Forked Lightning | 3 | Trap: When a unit is attacked, it gains Chain Lightning (3) and Knockback this turn. | Epic |
Frost Slash | 3 | Destroy a frozen unit. | Common |
Reanimate | 3 | Summon a random Undead for each of your 1-gold or more units that died this turn. | Rare |
Sheep to the Slaughter | 3 | Give a melee unit Thunderstrike this turn and drag enemy units 1 space forward. | Epic |
Winds of the Ice Sea | 3 | Pull an enemy unit 2 spaces forward and Freeze it. | Common |
Dragon Siege | 4 | Give two random Dragons +2/+3. | Common |
Lightning Blade | 4 | Give a melee unit +2/+2. They also gain Chain Lightning (3) for this turn only. | Epic |
Mark of the Fist | 2 | Give any unit Knockback. Draw a card. | Common |
Shockwave | 2 | Select a Unit - Deal 2 damage to nearby enemies and knock them away. | Rare |
Dragon Training | 3 | Your Drakes cost (3) less this turn. | Epic |
Pulverize | 3 | Destroy a building. | Common |
Frozen Storm | 5 | Discard at random; Freeze all enemies. | Rare |
WAR PARTY! | 10 | Discard at random; during this turn and the enemy turn, units can be played for free. | Epic |
List of Buildings[ | ]
Name | Cost | Attack | Health | Ability | Rarity |
---|---|---|---|---|---|
Hall of Winds | 2 | 0 | 3 | On your turn pull all enemy units 1 space closer. | Common |
Tower of Winter | 2 | 0 | 4 | Your units deal 3 extra damage to frozen enemies. | Rare |
Freezing Pillar | 3 | 0 | 3 | Freeze Aura | Common |
Temple of the Five Gods | 5 | 0 | 5 | Your units gain Chain Lightning (1). | Rare |