Ninjas's logo as seen during deck building
Ninjas are one of the six factions in Cards and Castles .
Ninjas are a trick faction, using amazing speed and return-to-hand tricks to surprise enemies and gain advantage in combat. They use the following unique mechanics:
FIRST STRIKE: This unit deals combat damage before the opponent.
STEALTH: This unit is invisible until it attacks. (unchanged from live)
EVASIVE: Can move again after attacking.
List of Units [ | ]
Name
Cost
Attack
Health
Tag
Ability
Rarity
Masuta
2
3
2
Wererat
2
2
1
Rat
Archanon Magic Eater
3
2
2
Mage
Behemothra
3
3
3
Monster
Kaijr
3
2
5
Monster
Kunoichi
3
4
2
Stealth
Karasumei
4
3
4
Mage
Legendary
Ronin
4
2
3
First Strike. Awaken: Gain +2 attack.
Shadow Drake
4
4
4
Dragon
Demon Hunter
5
4
4
First Strike.
Dire Badger
5
4
4
Kurou the Hand
5
3
6
Stealth; After attacking, Kurou regains Stealth and may move an addition 2 spaces.
Trap Door Ninja
5
4
4
Ethereal Panda
6
2
2
Initiative: Return up to two random enemy units to their owner's hands.
Stone Drake
6
5
6
Dragon
Woeten the Dragon Spirit
6
5
3
Dragon
Transform a dragon to play. First strike. Stealth. Deflect.
Legendary
Shoden, the Zen Master
7
4
8
Awaken: Gain +1 Movement and a secret attribute based on your other faction.
Legendary
King Kaiju
8
7
7
Monster
List of Spells [ | ]
Name
Cost
Effect
Rarity
Alpha Strike
1
Ambush
1
Give a Stealthed unit +4 attack this turn.
Flash Grenade
1
Forbidden Scroll
1
Kunai
1
Lunging Attack
1
Nimble Retreat
1
Shifting Technique
1
Synchronized Strike
1
Vanishing Strike
1
Dissipate
2
Energy Rush
2
Hidden Intent
2
Flip any unit's attack and health. If their health would become zero, make it 1 instead.
Ikken Hisatsu
2
Infiltrate
2
Meditation
2
Give a unit "Awaken: Gains +3/+3."
Ninja Training
2
Draw a card. If it's a unit card, it costs (2) less.
Shadow Dance
2
Shadow Katana
2
Give a Melee unit +4 attack.
Shadow Slip
2
Return all your Units to your hand and they Cost (1) less.
Swiftness
2
Gives a unit +1 movement.
Vanish
2
Return an ally to your hand and it costs (3) less.
Camouflage
3
Iaijutsu
3
Mystric Pact
3
Secret Dragon
3
Detention
4
Face of the Dragon
4
Harmonic Balance
4
Multistrike
4
Replacement Technique
4
Stone Dragon Statue
4
Spirit Crash
5
Choose a Friendly Unit – Drain its health to 1, and Deal 1 damage to Nearby enemies for each health drained.
Eternity Strike
7
List of Buildings [ | ]
Name
Cost
Attack
Health
Ability
Rarity
Sushi Shack
1
0
3
On your turn, Give a random unit +1 Movement this turn.
Rare
Mystic Dojo
2
0
3
Your TRAP cost (2) less and Draw you a card.
Rare
Sleeping Dojo
2
0
3
When one of your units AWAKENS, draw a card.
Rare
Throne of the emperor
2
0
5
Give units +2/+2 when you return them to your hand.
Rare