Crusaders are one of the six factions in Cards and Castles.
Crusaders are a defensive faction, possessing powerful healing and damage absorption abilities and card draw mechanics.
- Armor: Absorbs the first X damage taken each turn.
- Judgment: Deals damage to enemies that attack this unit.
- Resolve: The first time this unit would die, its health reduces to 1 instead.
- Stalwart: Immune to all knockback, push and fear effect.
They have 56 cards in total.
List of Units[ | ]
Name |
Cost |
Attack |
Health
|
Tag |
Ability |
Rarity
|
Earth Knight |
2 |
1 |
1
|
Knight |
Armor +3. |
Common
|
Hasan Missionary
|
2
|
1
|
4
|
|
Initiative: Heal your allies for 2.
|
Common
|
Cleric
|
3
|
2
|
4
|
Knight
|
Combo: Heal a random damaged ally for 3.
|
Epic
|
Dwarf Paladin
|
3
|
2
|
3
|
Dwarf Knight
|
Combo: Heal all allies for 1.
|
Rare
|
Flying Books
|
3
|
2
|
3
|
|
Flying. Awaken: Draw a card.
|
Common
|
Guardian
|
3
|
3
|
1
|
Knight
|
Armor +2.
|
Basic
|
Knight of Flowers
|
3
|
2
|
3
|
Knight
|
Awaken: Gains +2/+2.
|
Common
|
Monk |
4 |
3 |
5
|
|
Initiative: Heal your castle for 3. |
Common
|
Nunchuck Nun
|
4
|
2
|
4
|
|
Last Will: Give your units +1/+1.
|
Rare
|
Judge
|
5
|
4
|
5
|
|
Judgment (3).
|
Basic
|
Loremaster Tarius |
5 |
2 |
3
|
Mage |
Ranged. Draw an extra card when your turn begins. |
Legendary
|
Paladin
|
6
|
4
|
6
|
Knight
|
Resolve.
|
Basic
|
Frog Prince
|
7
|
5
|
6
|
Knight
|
Resolve. Initiative: Heal your Knights for 3.
|
Epic
|
Jonviev the Dawnsword |
7 |
3 |
3
|
Knight
|
Deflect, Resolve, Armor +3. |
Legendary
|
Craxus, God of the Arena
|
8
|
5
|
5
|
|
Deflect, Armor +2. Victory Rush: Draw two cards.
|
Legendary
|
Dramoth the Eternal |
12 |
9 |
12
|
Dragon |
Stalwart, Deflect. Initiative: Heal your Castle for 7. |
Legendary
|
List of Spells[ | ]
Name |
Cost |
Effect |
Rarity
|
Burning Sun |
1 |
Remove any permanent attack and health buffs from enemy units. |
Common
|
Dragon Lore |
1 |
Your next Dragon costs (3) less. |
Common
|
Fortify
|
1
|
Give a unit +2 Health and remove all bleed, stun and freeze effects.
|
Common
|
Heal |
1 |
Heal an ally for 4. |
Basic
|
Heavenly Shield
|
1
|
Give a unit Armor +2.
|
Common
|
Holy Bulwark
|
1
|
Give your castle and nearby allies +1 Health.
|
Rare
|
Journey of Faith
|
1
|
Give your units Stalwart.
|
Common
|
Sacred Quest
|
1
|
Select a Unit - Draw a card whenever it attacks.
|
Common
|
Shroud of the Redcloaks |
1 |
Give a unit +3 Health.
|
Common
|
Swift Justice |
1 |
Give a unit +1 Health and Judgment (3).
|
Common
|
Dwarven Archives
|
2
|
Draw a card. If you have a Dwarf, draw another card.
|
Rare
|
Faith Everlasting
|
2
|
Heal and target for 3. Rebound.
|
Rare
|
Gift of the Shepherd
|
2
|
Heal random ally for 2, then play this effect two more times.
|
Common
|
Inspire
|
2
|
Add two Soldiers to your hand.
|
Common
|
Pacifism |
2 |
Give ANY unit +5 Health, but its Attack is reduced to Zero. |
Rare
|
Reinforce
|
2
|
Give a building or castle +2 Health. Draw a card.
|
Common
|
Sunburst
|
2
|
Heal all allies in a 3x3 area for 3.
|
Common
|
Deflecting Shield |
3 |
Trap: When a unit is attacked, it gains +5 Health.
|
Common
|
Divine Knowledge |
3 |
Draw 2 cards. |
Basic
|
Dragon Crest Shield |
3 |
Give a unit Armor +2, and draw a card each time it is attacked.
|
Epic
|
Eternal Judgment |
3 |
Trap: When an enemy attacks your castle, deal 5 damage to it.
|
Rare
|
Forbidden City
|
3
|
Draw three card, then discard a random card.
|
Rare
|
Last Stand |
3 |
Give a damaged unit +1/+2 and Resolve.
|
Rare
|
Plea of the Righteous |
3 |
Give two random friendly units Resolve.
|
Rare
|
The Verdict |
3 |
Trap: When a friendly unit is destroyed, destroy a random enemy unit.
|
Legendary
|
Defiance
|
4
|
Make any unit's attack equal to its health.
|
Epic
|
Hands of the Saint
|
4
|
Heal any target for 10.
|
Common
|
Reclaim
|
4
|
Take control of an enemy building.
|
Common
|
Perseverance
|
5
|
Your damaged units gain Armor +1 and Resolve.
|
Epic
|
Search for the Truth |
6 |
Draw three cards. Any Dragon cards you draw can be played for free this turn. |
Epic
|
Luminarus |
7 |
Choose a Friendly Knight – Deal 4 damage to enemies in a 5x5 area nearby. |
Epic
|
Quest for the Holy Grail
|
7
|
Summon a Dwarf Paladin and two Questing Knights.
|
Legendary
|
Arbiter's Return
|
9
|
Dramatic Entrance. Heal your castle for 10, then summon a Judge for this turn only.
|
Legendary
|
List of Buildings[ | ]
Name |
Cost |
Attack |
Health |
Ability |
Rarity
|
Church |
3 |
0 |
4 |
Heal a random damaged ally for 1 each turn. |
Rare
|
Courthouse
|
3
|
0
|
3
|
Your units gain Judgment (2).
|
Common
|
Crumbling Archive |
3 |
0 |
2 |
On your turn, draw a card and this building takes 1 damage. |
Rare
|
School of Knowledge |
3 |
0 |
2 |
Draw a card each time you gain extra gold. |
Epic
|
The Tarius Files |
3 |
0 |
2 |
Last Will: Draw two cards and they cost (1) less. |
Rare
|
Stables
|
4
|
0
|
3
|
Your Knights gain +1 Attack and Armor +1.
|
Common
|