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Crusaders's logo as seen during deck building

Crusaders are one of five factions in Cards and Castles. This faction focuses on increasing health and quickening draws. Units tend to be more defense oriented and spells work to heal/regenerate health.

List of UnitsEdit

Name Cost Attack Health Move Range Ability Set
Reckless Knight 3 3 3 3 1 Charge  
Loremaster Tarius 4 2 2 2 2-3 Initiative: Add two random Dragons to your hand.  
Zealous Knight 5 3 5 3 1 Holy Aura (1)  
Jonviev the Dawnsword 6 7 7 2 1 Initiative: Deal 4 damage to all nearby enemies  
Monk 6 5 7 3 1 Initiative: Heal your Castle for 3.  
Dramoth the Eternal 10 8 10 3 1 Stalwart; Initiative: Heal your Castle for 7.  

List of SpellsEdit

Name Cost Effect Set
Dragon Lore 1 Draw 2 cards, and your opponent draws a card.  
Blinding Radiance 2 Give a unit Holy Aura (1).  
Burning Sun 2 Deal 1 damage to all enemies and Remove any Stealth effects.  
Eternal Judgment 2 When your Castle is attacked, Deal 1 damage to the enemy Castle.  
Last Stand 2 Give a Damaged Knight +2/+4.  
Pacifism 2 Give ANY unit +6 Health, but its Attack is reduced to Zero.  
Plea of the Righteous 2 Give your Knights +1/+2.  
Searing Light 2 Deal 2 damage and heal Nearby allies and friendly Castles for 3.  
Shroud of the Redcloaks 2 Give a unit +2 Health. Draw a Card.  
Deflecting Shield 3 Give a friendly unit IMMUNITY until your next turn, but it cannot attack.  
Divine Knowledge 3 Draw 2 cards.  
Dragon Crest Shield 3 Give a unit +4 Health, and it will Heal for 1 each time it is attacked.  
Heal 2 Heal any target for 4.  
Path of Eternity 3 Draw two cards. If either card is a Dragon, its cost is reduced by 1.  
Swift Justice 3 Deal 2 damage. Draw a card.  
Banners of Justice 4 Give your Knights +1 Attack and +1 Movement this turn.  
The Verdict 4 Destroy a Damaged target.  
Luminarus 5 Choose a Friendly Knight – Deal 4 damage to enemies in a 5x5 area nearby.  
Search for the Truth 6 Draw three cards. Any Dragon cards you draw can be played for free this turn.  

List of BuildingsEdit

Name Cost Attack Health Ability Set
Crumbling Archive 2 0 3 When your turn begins, this Building suffers 1 damage and you Draw a card.  
The Tarius Files 2 0 3 Last Will: Add two Random Dragons to your hand and they cost (2) less.  
Church 3 0 3 Heal a Random friendly target or Castle for 1 each turn.  
School of Knowledge 3 0 3 Draw a card when your units attack a Castle.  
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