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{{stub}} [[File:Crusaders.png|framed|Crusaders's logo as seen during deck building]] '''Crusaders''' are one of the six [[factions]] in ''[[Cards and Castles]]''. Crusaders are a defensive faction, possessing powerful healing and damage absorption abilities and card draw mechanics. *Armor: Absorbs the first X damage taken each turn. *Judgment: Deals damage to enemies that attack this unit. *Resolve: The first time this unit would die, its health reduces to 1 instead. *Stalwart: Immune to all knockback, push and fear effect. They have 56 cards in total. ==List of Units== {| class="wikitable sortable" |- !Name!!Cost!!Attack!!Health !Tag!!Ability!!Rarity |- |Earth Knight||2||1||1 |Knight||'''Armor +3.'''||Common |- |Hasan Missionary |2 |1 |4 | |'''Initiative:''' Heal your allies for 2. |Common |- |Cleric |3 |2 |4 |Knight |'''Combo:''' Heal a random damaged ally for 3. |Epic |- |Dwarf Paladin |3 |2 |3 |Dwarf Knight |'''Combo:''' Heal all allies for 1. |Rare |- |Flying Books |3 |2 |3 | |'''Flying.''' '''Awaken:''' Draw a card. |Common |- |Guardian |3 |3 |1 |Knight |'''Armor +2.''' |Basic |- |Knight of Flowers |3 |2 |3 |Knight |'''Awaken:''' Gains +2/+2. |Common |- |[[Monk]]||4||3||5 | ||'''Initiative:''' Heal your castle for 3.||Common |- |Nunchuck Nun |4 |2 |4 | |'''Last Will:''' Give your units +1/+1. |Rare |- |Judge |5 |4 |5 | |'''Judgment (3).''' |Basic |- |[[Loremaster Tarius]]||5||2||3 |Mage||'''Ranged.''' Draw an extra card when your turn begins.||Legendary |- |Paladin |6 |4 |6 |Knight |'''Resolve.''' |Basic |- |Frog Prince |7 |5 |6 |Knight |'''Resolve. Initiative:''' Heal your Knights for 3. |Epic |- |[[Jonviev the Dawnsword]]||7||3||3 |Knight |'''Deflect, Resolve, Armor +3.'''||Legendary |- |Craxus, God of the Arena |8 |5 |5 | |'''Deflect, Armor +2. Victory Rush:''' Draw two cards. |Legendary |- |[[Dramoth the Eternal]]||12||9||12 |Dragon||'''Stalwart, Deflect. Initiative:''' Heal your Castle for 7.||Legendary |} ==List of Spells== {| class="wikitable sortable" |- !Name!!Cost!!Effect!!Rarity |- |[[Burning Sun]]||1||Remove any permanent attack and health buffs from enemy units.||Common |- |[[Dragon Lore]]||1||Your next Dragon costs (3) less.||Common |- |Fortify |1 |Give a unit +2 Health and remove all '''bleed, stun''' and '''freeze''' effects. |Common |- |[[Heal]]||1||Heal an ally for 4.||Basic |- |Heavenly Shield |1 |Give a unit '''Armor +2.''' |Common |- |Holy Bulwark |1 |Give your castle and nearby allies +1 Health. |Rare |- |Journey of Faith |1 |Give your units '''Stalwart.''' |Common |- |Sacred Quest |1 |'''Select a Unit''' - Draw a card whenever it attacks. |Common |- |[[Shroud of the Redcloaks]]||1||Give a unit +3 Health. |Common |- |[[Swift Justice]]||1||Give a unit +1 Health and '''Judgment (3).''' |Common |- |Dwarven Archives |2 |Draw a card. If you have a Dwarf, draw another card. |Rare |- |Faith Everlasting |2 |Heal and target for 3. '''Rebound.''' |Rare |- |Gift of the Shepherd |2 |Heal random ally for 2, then play this effect two more times. |Common |- |Inspire |2 |Add two Soldiers to your hand. |Common |- |[[Pacifism]]||2||Give ANY unit +5 Health, but its Attack is reduced to Zero.||Rare |- |Reinforce |2 |Give a building or castle +2 Health. Draw a card. |Common |- |Sunburst |2 |Heal all allies in a 3x3 area for 3. |Common |- |[[Deflecting Shield]]||3||'''Trap:''' When a unit is attacked, it gains +5 Health. |Common |- |[[Divine Knowledge]]||3||Draw 2 cards.||Basic |- |[[Dragon Crest Shield]]||3||Give a unit '''Armor +2,''' and draw a card each time it is attacked. |Epic |- |[[Eternal Judgment]]||3||'''Trap:''' When an enemy attacks your castle, deal 5 damage to it. |Rare |- |Forbidden City |3 |Draw three card, then discard a random card. |Rare |- |[[Last Stand]]||3||Give a damaged unit +1/+2 and '''Resolve.''' |Rare |- |[[Plea of the Righteous]]||3||Give two random friendly units '''Resolve.''' |Rare |- |[[The Verdict]]||3||'''Trap:''' When a friendly unit is destroyed, destroy a random enemy unit. |Legendary |- |Defiance |4 |Make any unit's attack equal to its health. |Epic |- |Hands of the Saint |4 |Heal any target for 10. |Common |- |Reclaim |4 |Take control of an enemy building. |Common |- |Perseverance |5 |Your damaged units gain '''Armor +1''' and '''Resolve.''' |Epic |- |[[Search for the Truth]]||6||Draw three cards. Any Dragon cards you draw can be played for free this turn.||Epic |- |[[Luminarus]]||7||Choose a Friendly Knight β Deal 4 damage to enemies in a 5x5 area nearby.||Epic |- |Quest for the Holy Grail |7 |Summon a Dwarf Paladin and two Questing Knights. |Legendary |- |Arbiter's Return |9 |'''Dramatic Entrance.''' Heal your castle for 10, then summon a Judge for this turn only. |Legendary |} ==List of Buildings== {| class="wikitable sortable" |- !Name!!Cost!!Attack!!Health!!Ability!!Rarity |- |[[Church]]||3||0||4||Heal a random damaged ally for 1 each turn.||Rare |- |Courthouse |3 |0 |3 |Your units gain '''Judgment (2).''' |Common |- |[[Crumbling Archive]]||3||0||2||On your turn, draw a card and this building takes 1 damage.||Rare |- |[[School of Knowledge]]||3||0||2||Draw a card each time you gain extra gold.||Epic |- |[[The Tarius Files]]||3||0||2||'''Last Will:''' Draw two cards and they cost (1) less.||Rare |- |Stables |4 |0 |3 |Your Knights gain +1 Attack and '''Armor +1'''. |Common |} [[Category:Factions]]
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