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Pirates
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Pirates are one of the six factions in Cards and Castles.
Pirates are thieving scoundrels who love treasure and will use any dirty trick they can to win in combat. Pirates have exclusive access to gold-generating abilities and are a debuff-focused faction. They use the following unique mechanics:
- TREASURE: Gain X gold at the start of your next turn.
- STUN: Prevents an enemy unit from moving, attacking or counter-attacking for one turn.
- RIPOSTE: Deals double damage on counter-attacks.
List of Units[edit | edit source]
Name | Cost | Attack | Health | Tag | Ability | Rarity |
---|---|---|---|---|---|---|
Master Thief | 1 | 2 | 1 | Gain Treasure (1) when played. | Basic | |
Skeletal Pirate | 1 | 1 | 2 | Undead | Basic | |
Bridge Troll | 2 | 1 | 2 | Initiative: Your opponent loses 1 gold. | Rare | |
Elvish Thief | 2 | 3 | 2 | Combo: Gain Treasure (1). | Common | |
Manfish | 2 | 2 | 3 | Monster | Last Will: Explode for 1 damage. | Common |
Con Artist | 3 | 2 | 4 | Awaken, Combo: Gain 1 gold. | Epic | |
Doomship | 3 | 4 | 5 | Ranged, Slow | Rare | |
One-Eyed Maddy | 3 | 0 | 1 | Mage | Initiative: Summon a random mage. | Legendary |
Parrot Rush | 3 | 2 | 3 | Flying. Initiative: Summon a parrot for each of your treasure. | Legendary | |
Rusty Hooks | 3 | 1 | 3 | Rusty Hooks has +1 Range, and drags enemies 1 space forward. | Legendary | |
Salahar Spitefish | 3 | 2 | 3 | Last Will: Your opponent loses 2 gold next turn. | Rare | |
Southport Captain | 3 | 2 | 3 | Gain Treasure (2). | Epic | |
Witch Doctor | 3 | 4 | 5 | Last Will: Deal 3 damage to a random ally. | Epic | |
Dwarven Sharpshooter | 4 | 2 | 3 | Dwarf | Awaken: Gain +1 range. | Epic |
Fencer | 4 | 3 | 5 | Riposte. | Rare | |
Salahar Voyager | 4 | 2 | 1 | Initiative: You may play a monster for (6) less gold this turn. | Epic | |
Sea Witch | 4 | 1 | 1 | Mage | Combo: Summon two skeletal pirates. | Common |
Serpent Witch | 4 | 1 | 7 | Monster | Combo: Stun the enemy. | Common |
Southport Assassin | 4 | 3 | 1 | Awaken: Destroy a random enemy unit. | Rare | |
King Crab | 5 | 4 | 7 | Monster | Riposte, can only move horizontally. | Legendary |
Troll Gunner | 5 | 6 | 5 | Upkeep (3). | Common | |
Southport Cannoneer | 6 | 5 | 6 | Ranged. | Basic | |
Dread Pirate Robins | 7 | 5 | 3 | Gain Treasure (5). Victory Rush: Gain (5) Gold. | Legendary | |
Vileroth the Devourer | 7 | 2 | 6 | Dragon | Destroy any enemy attacked by Vileroth. | Legendary |
The Kraken | 10 | 5 | 5 | Monster | Dramatic Entrance, Costs (1) less when a Monster is played. | Legendary |
List of Spells[edit | edit source]
Name | Cost | Effect | Rarity |
---|---|---|---|
Dwarven Greed | 0 | Gain Treasure (1). If you have a Dwarf, also gain 2 gold. | Epic |
Merchant's Favor | 0 | Gain 2 gold. | Common |
Risky Business | 0 | Gain 2 gold, but discard a random card at the end of your turn. | Rare |
Curse of Exhaustion | 1 | Give enemy units -1 Attack. | Common |
Disable | 1 | Give a unit -1/-1. | Common |
Hemorrhage | 1 | Inflict an enemy unit with Bleed -1. | Common |
Plunder | 1 | Give a unit -1 Attack and gain Treasure (1) | Common |
Stun Grenade | 1 | Stun a random enemy unit. | Common |
Daggerstorm | 2 | Give Bleed -1 to three random enemy units. | Common |
Dragon's Hoard | 2 | Gain Treasure (3). | Epic |
Mugging | 2 | Give a unit -2/-2 and gain Treasure (1). | Rare |
Phantom Strike | 2 | Give a unit +1 Range this turn. | Common |
Pillage | 2 | Gain Treasure (1) and your opponent loses 1 gold next turn. | Common |
Ship of the Damned | 2 | Summon two Skeletal Pirates. | Common |
Smuggling Ring | 2 | Draw a minor spell card for each of your Treasure counters. | Epic |
Treasure Hunt | 2 | Give a unit +1/+1, and gain Treasure (1). | Rare |
Backstab | 3 | Destroy a unit with 2 or less heath and gain Treasure +2. | Common |
Cloak and Daggers | 3 | Trap: When a unit is attacked, give nearby enemies Bleed -3. | Common |
Hidden Fees | 3 | Give a unit or building Upkeep -1. | Common |
Special Delivery | 3 | Trap: When a unit is played, Stun it and nearby enemies. | Rare |
Vermin Tunnels | 3 | Trap: When your castle is attacked, summon four rats. | Rare |
Dwarven Scope | 4 | Unique: Give a unit +1 Range and +1 Health. | Rare |
Onslaught | 4 | Give a unit -1/-1 and Bleed -1. Draw a card. | Common |
Knock Out | 4 | Give a unit -3/-3. | Basic |
Cannonball Barrage | 5 | Stun up to three different enemy units. | Rare |
Murder | 5 | Destroy a unit with 5 health or less. | Basic |
Mercenary Execution | 7 | Destroy a unit. Gain Treasure (2). | Common |
List of Buildings[edit | edit source]
Name | Cost | Attack | Health | Ability | Rarity |
---|---|---|---|---|---|
Merchant's Estate | 2 | 0 | 3 | When your turn begins, gain 1 gold. | Basic |
Rat-Infested Hovel | 2 | 0 | 3 | Summon a Rat at the beginning of your turn. | Rare |
House of Daggers | 3 | 0 | 3 | On your turn, Gain 2 gold and this building takes 1 damage. | Rare |