Ninjas

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Ninjas's logo as seen during deck building

Ninjas are one of the six factions in Cards and Castles.

Ninjas are a trick faction, using amazing speed and return-to-hand tricks to surprise enemies and gain advantage in combat. They use the following unique mechanics:

  • FIRST STRIKE: This unit deals combat damage before the opponent.
  • STEALTH: This unit is invisible until it attacks. (unchanged from live)
  • EVASIVE: Can move again after attacking.

List of Units[edit | edit source]

Name Cost Attack Health Ability Set
Kunoichi 3 4 2 Stealth Neutral Logo.png
Kurou the Hand 5 3 6 Stealth; After attacking, Kurou regains Stealth and may move an addition 2 spaces. Legendary Monster Island card
Ethereal Panda 6 2 2 INITIATIVE: Return up to two random enemy units to their owner's hands. Epic Monster Island card
Ronin 4 2 3 First Strike. Awaken: Gain +2 attack. Epic Monster Island card
Woeten the Dragon Spirit 6 5 3 Sacrifice a dragon to play. FIRST STRIKE. SLEATH. DEFLECT. Legendary Age of Dragons card
Demon Hunter 5 4 3 FIRST STRIKE Neutral Logo.png
Shoden, the Zen Master 7 4 8 Awaken: Gain +1 Movement and a secret attribute based on your other faction. Legendary Age of Dragons card

List of Spells[edit | edit source]

Name Cost Ability Set
Ambush 1 Give a Stealthed unit +4 attack this turn. Common Age of Dragons card
Secret Technique 1 Add a random Focus card to your hand and it costs (1) less. Common Monster Island card
Swiftness 1 Gives a unit +1 movement. Neutral Logo.png
Firebomb 2 Focus: Deal 3 damage, and Return Nearby friendly units to their owner's hand. Common Monster Island card
Hidden Intent 2 Flip any unit's attack and health. If their health would become zero, make it 1 instead. Rare Monster Island card
Iaijutsu 2 Give a Melee unit "Awaken: Gain +8 Attack for one turn." Rare Monster Island card
Meditation 2 Give a unit "Awaken: Gain +2/+2." Common Monster Island card
Ninja Training 2 Draw a card. If it's a unit card, it costs (2) less. Neutral Logo.png
Patient Study 2 Return an ally to its owner's hand. Draw a card. Rare Age of Dragons card
Shadow Katana 2 Give a Melee unit +3 attack. Neutral Logo.png
Shadow Slip 2 Return all your Units to your hand and they Cost (1) less. Epic Monster Island card
Vanish 2 Return an ally to your hand and it costs (3) less. Neutral Logo.png
Harmonic Balance 3 Give your units +3 Attack, but give enemy units +3 Health. Rare Age of Dragons card
Vanishing Strike 3 Give a friendly unit +4 Attack and +4 Health. After it attacks, Return it to your hand and it costs (0). Common Monster Island card
Will of the Dragon 3 Destroy a unit with 6 or more attack. Neutral Logo.png
Face of the Dragon 4 Give a unit +2 Attack and +1 Movement, and it gains Stealth at the end of the turn. Epic Age of Dragons card
Eternity Strike 5 Focus; Deal 3 damage to an enemy and all connected enemies. Epic Age of Dragons card
Spirit Crash 5 Choose a Friendly Unit – Drain its health to 1, and Deal 1 damage to Nearby enemies for each health drained. Rare Monster Island card

List of Buildings[edit | edit source]

Name Cost Attack Health Ability Set
Throne of the emperor 2 0 5 Give units +2/+2 when you return them to your hand. Rare Monster Island card
Mystic Dojo 2 0 3 Your TRAP cost (2) less and Draw you a card. Rare Monster Island card
Sleeping Dojo 2 0 3 When one of your units AWAKENS, draw a card. Rare Monster Island card {