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Ninjas

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Ninjas's logo as seen during deck building

Ninjas are one of the six factions in Cards and Castles.

Ninjas are a trick faction, using amazing speed and return-to-hand tricks to surprise enemies and gain advantage in combat. They use the following unique mechanics:

  • FIRST STRIKE: This unit deals combat damage before the opponent.
  • STEALTH: This unit is invisible until it attacks. (unchanged from live)
  • EVASIVE: Can move again after attacking.

List of Units[edit | edit source]

Name Cost Attack Health Tag Ability Rarity
Masuta 2 3 2
Wererat 2 2 1 Rat
Archanon Magic Eater 3 2 2 Mage
Behemothra 3 3 3 Monster
Kaijr 3 2 5 Monster
Kunoichi 3 4 2 Stealth
Karasumei 4 3 4 Mage Legendary
Ronin 4 2 3 First Strike. Awaken: Gain +2 attack.
Shadow Drake 4 4 4 Dragon
Demon Hunter 5 4 4 First Strike.
Dire Badger 5 4 4
Kurou the Hand 5 3 6 Stealth; After attacking, Kurou regains Stealth and may move an addition 2 spaces.
Trap Door Ninja 5 4 4
Ethereal Panda 6 2 2 Initiative: Return up to two random enemy units to their owner's hands.
Stone Drake 6 5 6 Dragon
Woeten the Dragon Spirit 6 5 3 Dragon Transform a dragon to play. First strike. Stealth. Deflect. Legendary
Shoden, the Zen Master 7 4 8 Awaken: Gain +1 Movement and a secret attribute based on your other faction. Legendary
King Kaiju 8 7 7 Monster

List of Spells[edit | edit source]

Name Cost Effect Rarity
Alpha Strike 1
Ambush 1 Give a Stealthed unit +4 attack this turn.
Flash Grenade 1
Forbidden Scroll 1
Kunai 1
Lunging Attack 1
Nimble Retreat 1
Shifting Technique 1
Synchronized Strike 1
Vanishing Strike 1
Dissipate 2
Energy Rush 2
Hidden Intent 2 Flip any unit's attack and health. If their health would become zero, make it 1 instead.
Ikken Hisatsu 2
Infiltrate 2
Meditation 2 Give a unit "Awaken: Gains +3/+3."
Ninja Training 2 Draw a card. If it's a unit card, it costs (2) less.
Shadow Dance 2
Shadow Katana 2 Give a Melee unit +4 attack.
Shadow Slip 2 Return all your Units to your hand and they Cost (1) less.
Swiftness 2 Gives a unit +1 movement.
Vanish 2 Return an ally to your hand and it costs (3) less.
Camouflage 3
Iaijutsu 3
Mystric Pact 3
Secret Dragon 3
Detention 4
Face of the Dragon 4
Harmonic Balance 4
Multistrike 4
Replacement Technique 4
Stone Dragon Statue 4
Spirit Crash 5 Choose a Friendly Unit – Drain its health to 1, and Deal 1 damage to Nearby enemies for each health drained.
Eternity Strike 7

List of Buildings[edit | edit source]

Name Cost Attack Health Ability Rarity
Sushi Shack 1 0 3 On your turn, Give a random unit +1 Movement this turn. Rare
Mystic Dojo 2 0 3 Your TRAP cost (2) less and Draw you a card. Rare
Sleeping Dojo 2 0 3 When one of your units AWAKENS, draw a card. Rare
Throne of the emperor 2 0 5 Give units +2/+2 when you return them to your hand. Rare