From Cards and Castles Wiki
|This article is a stub. You can help Cards and Castles Wiki by .|
This article is a stub. You can help Cards and Castles Wiki by .
Crusaders are a defensive faction, possessing powerful healing and damage absorption abilities and card draw mechanics.
- RESOLVE: The first time this unit would die, it instead survives with 1 health.
- ARMOR: Absorbs the first X damage dealt to this unit each turn.
- JUDGMENT: When this unit is attacked, it deals X damage to the attacker.
List of Units[edit | edit source]
|Loremaster Tarius||4||2||2||2||2-3||Initiative: Add two random Dragons to your hand.|
|Zealous Knight||5||3||5||3||1||Holy Aura (1)|
|Jonviev the Dawnsword||6||7||7||2||1||Initiative: Deal 4 damage to all nearby enemies|
|Monk||6||5||7||3||1||Initiative: Heal your Castle for 3.|
|Dramoth the Eternal||10||8||10||3||1||Stalwart; Initiative: Heal your Castle for 7.|
List of Spells[edit | edit source]
|Dragon Lore||1||Draw 2 cards, and your opponent draws a card.|
|Blinding Radiance||2||Give a unit Holy Aura (1).|
|Burning Sun||2||Deal 1 damage to all enemies and Remove any Stealth effects.|
|Eternal Judgment||2||When your Castle is attacked, Deal 1 damage to the enemy Castle.|
|Last Stand||2||Give a Damaged Knight +2/+4.|
|Pacifism||2||Give ANY unit +6 Health, but its Attack is reduced to Zero.|
|Plea of the Righteous||2||Give your Knights +1/+2.|
|Searing Light||2||Deal 2 damage and heal Nearby allies and friendly Castles for 3.|
|Shroud of the Redcloaks||2||Give a unit +2 Health. Draw a Card.|
|Deflecting Shield||3||Give a friendly unit IMMUNITY until your next turn, but it cannot attack.|
|Divine Knowledge||3||Draw 2 cards.|
|Dragon Crest Shield||3||Give a unit +4 Health, and it will Heal for 1 each time it is attacked.|
|Heal||2||Heal any target for 4.|
|Path of Eternity||3||Draw two cards. If either card is a Dragon, its cost is reduced by 1.|
|Swift Justice||3||Deal 2 damage. Draw a card.|
|Banners of Justice||4||Give your Knights +1 Attack and +1 Movement this turn.|
|The Verdict||4||Destroy a Damaged target.|
|Luminarus||5||Choose a Friendly Knight – Deal 4 damage to enemies in a 5x5 area nearby.|
|Search for the Truth||6||Draw three cards. Any Dragon cards you draw can be played for free this turn.|
List of Buildings[edit | edit source]
|Crumbling Archive||2||0||3||When your turn begins, this Building suffers 1 damage and you Draw a card.|
|The Tarius Files||2||0||3||Last Will: Add two Random Dragons to your hand and they cost (2) less.|
|Church||3||0||3||Heal a Random friendly target or Castle for 1 each turn.|
|School of Knowledge||3||0||3||Draw a card when your units attack a Castle.|